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2.1 Priority Concept

The general programming layer, known as the “Programmer,” always takes precedence over Playbacks and Scenes, unless the console is in “Blind”-Programming mode. While this behavior might seem counterintuitive initially, it provides the user with enhanced control over the console’s output. The Programmer allows you to adjust and manipulate the output at any time, without waiting for the Playbacks to finish or be paused.

The EDGE Console allows multiple Playbacks and Scenes to run simultaneously. The output values, however, are determined by the order in which these Playbacks or Scenes are triggered. The system gives priority to the most recent programming input, allowing dynamic adjustments without interrupting ongoing operations.

FunctionLevelDescription
Highlight Function6Overrides all other functions to ensure maximum visibility.
Grand Master5Controls the overall output intensity and overrides most other sources.
Group Submasters4Allow adjustments of groups of channels and override Playbacks.
Programmer3The general programming layer, giving the user control over all active channels unless in Blind mode.
Playbacks2Divided into three levels of priority. The latest playback triggered takes precedence over earlier ones.
Default Values1The values set in the Fixture Library, used when no other control is active.